Here you willl find reviews of both ENGINE COMICS and other UK COMICS. For further review sites, refer to the LINKS page.
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  Seven Sentinels
   Will Cooling  Comics Nexus

Engine Comics Online
   Matt Brown  (creator)
   Chris Bunting Webworld, Comics International No 166
   Colin Dinnie, Underfire Comics
   Garen Ewing, King Rat Press
   Pete Ashton, Bug Powder

Voodoo Macbeth
   Terry Hooper Comic Bits Online
   Will Cooling Comics Nexus
   Michael Crouch
   Graham Mogford, Incoming Magazine


Seer

   Mardou, TRS2
   Chris Bunting, Comics International
   Dave West, Deva Comics


Black Harvest Moon
   Terry Hooper, Comic Bits Online
   Andy Lewis, Comics International
   Jez Higgins, TRS2
   Alasdair Stewart
Fusion Four
   Terry Hooper, ComicBitsOnline

Fusion Three
   Terry Hooper, ComicBitsOnline

Fusion Two
   Shane Chebsey
   Mooncat

Fusion One
   Alisdair Stuart (Savant Magazine)
   Andy Lewis, Comics International
   Chris Askham, Big Man Comics
   Dave Goodman

Fusion Zero
   Andy Luke TRS2

How to Self Publish: A Rough Guide M1
   SFX
   Jon Edwards, Comics International
 
 
 


Seven Sentinels
Reviewed by Will Cooling, http://comicsnexus.insidepulse.com/articles/49629

Comic Reviewer: Will Cooling
Teaser: Didn't you know Brits do it best?

Title: Seven Sentinels: The Last Quester: Pt. 1 (page 5 to 26)
Story and Art by Marc Olivent
Back Up Story: Secret Gods: Pt. 1 (page 27 to 39)
Story and Art by Barry Renshaw

Engine Comics are one of, if not THE powerhouse of the British independent scene. As part of the Accent UK comics collective they continually put out great books including the always essential Red Eye and a series of excellent anthologies including the must read Pirates . However, they kick just as much arse outside of Accent UK as within it, with Seven Sentinels being a fine example.

Seven Sentinels is a mature readers story that follows the human resistance to their Vorman dictators. Ordinary humans are largely powerless against the mighty Vormans and so look to the superhuman Questers for support and protection. Sadly, the Vormans have been gaining the upper hand with seemingly only one Quester, Daler left alive. As we join the action he is hold up in the resistance camp of Praxon, with rumours flying of a Vorman mole in the camp.

Okay, that's not the most original plot, indeed some people may even go as far to call it clichéd. I mean there's a futuristic post-apocalyptic world, humans are slaves ruled over by an alien master race, there's one hero who can save the human race and there's even a tough ass kicking leather clad women. However, such a superficial condemnation of Seven Sentinels would be unfair. Yes the story does plough a familiar field but it ploughs it very well indeed, with the story never being anything less than readable. What Olivent does well is that he doesn't try to answer every single question straight away; instead he remembers that while he needs to step up the series he has to deliver an interesting opening act. This he does excellently, developing an interesting story whilst giving us tantalising hints of plot twists and turns to come. His writing is concise, with very little fat in this story as things are explained quickly and then we move on before the scene overstays its welcome (Brian Michael Bendis I am looking at you ). If there's one tiny flaw in his writing it's the dialogue with Daler in particular having some stilted lines of dialogue such as "A Vorman Sympathiser? That's...That's just terrible". Still its only a slight niggle.

Where there are no problems at all is with Olivent's art, which is of the highest standard. It's very reminiscent of Mick McMahon's artwork during 2000AD's Golden Age (or a more modern example, the Losers' Jock) with an expressive and dynamic layouts being married to a wonderful jagged, stylised way of drawing. His artwork is perfect for this type of story, with the action scenes being particularly well done. In many ways it's perfect for the story, managing have both an old school 2000AD vibe and a modern edge to it.

There's also some excellent artwork in Barry Renshaw's back-up strip Secret Gods. Again the plot is based on a slightly clichéd sci-fi premise, this time it's lone cultist predicting (and possibly bringing about) the apocalypse. And just as Oliverts does with Seven Sentinels, Renshaw manages to build on this premise with such aplomb that you both forgive and forget the clichéd set up. In Secret Gods we see FBI agent Sebastian Finn investigate the bizarre effects and conspiracies surrounding a ritualistic murder. Renshaw's writing is very effective, especially when you take into account how few pages he has to play with. Renshaw manages to concisely explains a very complicated and deep set up to what seems to be a detective/conspiracy series in an almost X-Files vein. His artwork is very good too, with a naturalistic style that whilst it doesn't have the flair of Oliverts' art never fails to tell the story and draw the reader in. An excellent back-up strip, that's just as good as the main story.

The Final Word: Two interesting starts for two promising if at times unoriginal sci-fi stories. In addition, the production values are excellent, with gorgeous A4 pages and an excellent sketchbook as an extra adding to an already extra book. It won't change the world, but if your looking for an interesting, exciting comic written by someone other than Grant Morrison then this a damn good choice.

Rating: B.




Engine Comics Online
Reviewed by Matt Brown, creator

"Glad I finally found engine comics website as I have been looking for a UK based independent collective and here it is. Please sign me up for any junk mail to do with your group."



Engine Comics Online

Reviewed by Chris Bunting, Webworld, Comics International No 166

"Barry Renshaw's Engine Comics produces such titles as REDEYE, FUSION and the phenomenal Rough Guide to Self Publishing. It's also a main player in the Accent UK publishing group. With cool creators bios, external reviews of its titles and a very respectable links section, this solid site really gives a feel as to what's on offer from Engine. 8/10"

Engine Comics Online
Reviewed by Colin Dinnie, Underfire Comics

"I just had the chance to peruse your website and it looks bloody ace…"


Engine Comics Online

Reviewed by Garen Ewing, King Rat Press (www.kingratpress.co.uk)

"I've just had a very enjoyable visit to your website - you've got some worthwhile content up there which kept me reading for much longer than I should have been. Anyway, the main reason I'm writing is to say I hope you don't mind, but I thought you had such a good website I have linked to it from my own. This isn't just to get a link for myself, I don't mind if you do or don't!"



Engine Comics Online

Reviewed by Pete Ashton, BugPowder (www.bugpowder.com)

"I've been watching Barry Renshaw's seemingly tireless efforts to bring together disparate threads of the UK small press scene with some interest over the last couple of days so I was pleased to stumble (somewhat belatedly) on his Engine Comics site. Here you'll find the usual info about his varied comics and anthologies but also a swathe of useful information culled from his Rough Guide to Self Publishing, scene reports and photos. All he needs is a blog!"


Voodoo Macbeth

Reviewed by Terry Hooper www.comicbitsonline.com

Obviously, for [author] Norris Burroughs, this is a very personal project. Telling a piece of history in comic strip form is not easy – especially when it concerns the genius Orson Welles! I think Norris has achieved his purpose and, after all, most of us would not know the details of most of the early black film actors and their careers were it not for family keeping notes and passing the stories along.

After all, to Hollywood, most of the black actors they ‘promoted’ were pushed into bulgy-eyes “Yas, Boss!” roles. Woody Strode and Paul Robeson we know about as respected actors but I have to admit I knew nothing of   Eric Burroughs.

Initially, I had my doubts about the art style but I do tend to get very critical at times! The art does its job; it sets the story atmosphere and shows us the characters. I think it looks and reads perfectly well. I’d go as far as to suggest that it could be used educationally as well as for entertainment.

As with Classical Comics and Shakespeare for youngsters who might find it boring reading about Welles or Burroughs from text books, the visual format helps and may even garner further interest from youngsters to either look at black theatrical/cinematic history and/or Welles. So, I’ll give this book high marks.


Voodoo Macbeth

Reviewed by Will Cooling http://comicsnexus.insidepulse.com/articles/49879

"While You Were Reading The Big Two: Voodoo Macbeth

Posted By Will Cooling on 07.23.2006

What do you get if you add Orson Welles, Macbeth and Voodoo?

Comic Reviewed by Will Cooling
Teaser: What do you get if you add Orson Welles, Macbeth and Voodoo?

Title: Voodoo Macbeth
Written and Drawn by Norris Burroughs
Editor: Barry Renshaw
Published by Engine Comics

The latest offering from Engine Comics is something of a prestige project, a 68 page graphic novel about Orson Welles' famous 1936 production of Macbeth. This was no ordinary production of the 'Scottish Play' due to the fact that it was performed entirely by black actors, at a time when black actors were limited to playing only 'black parts'. Not only did Welles have to deal with the controversy surrounding such casting but also a multitude of other problems, including the private life of his leading star Jack Carter, the 'method acting' of one of the witches and not least getting the play to work. All of which makes fertile ground for what may well be the best damn comic about Shakespeare in the world.

The story focuses on two main plots, one Welles' struggle to get the production on stage as he battles racism and creative difficulties to deliver his vision of Macbeth. Now to be honest, I'm sure some of you are thinking that that doesn't sound like such a sexy plot. And maybe in lesser hands you'd be right but Burroughs does an excellent job of bringing what could be a very dry topic to life. He highlights the problems of racism well, without overdoing the racial angst whilst he soundly details the creative evolution of the play with such key decisions as choosing Macbeth, setting it in Haiti and making Witch Queen Hecate a man all shown in a visually interesting manner. His Welles is particularly good, with the perfectionist drive and vivid imagination of the legendary director captured extremely well.

The second plot centres on Welles' Macbeth, Jack Carter's private life. Carter is a mixed-race French immigrant who despite his being the son of the French count has became a 'pimp and a gangster'. To make things interesting he is currently seeing Lana, the daughter of Don Cellini. We follow them as they struggle to get their love accepted, with a jealous henchman of Don Cellini doing all he can to thwart their love. Burroughs shows the problems their love affair causes very well, and he builds to the tragic climax brilliantly managing to give it real emotion and sadness. He also makes Carter an interesting character independent from the love-story, with his anger at American racism and his pride in his black heritage coming to the fore.

Throughout Voodoo Macbeth Burroughs' writing is of a high standard. Taken as a whole what is especially impressive, is how he takes great pains to deliver a realistic portrayal of 1930s America. In particular the dialogue shows a real attempt to mimic the vocal patterns of the 1930s without lapsing into parody. He also manages to skilfully interject scenes from the play so that they always add something to the broader of narrative. The high quality of the writing is mirrored in the art, with his detailed, naturalistic linework being perfectly suited to the story. If there's one flaw in both the writing and the artwork, is that at times it can come across ever so slightly stilted and forced. However, to me this actually adds something to do the comic, as it gives the story the feel of an old Hollywood movie such as Mr Smith Goes to Washington or To Kill A Mockingbird, a feel that is perfectly suited to the story being told.

Overall, this is a very good comic. Burroughs has wrote this book in memory of his father Eric Burroughs, who played King Hecate, and it shows in only positive ways as Burroughs' work on this book shows an extraordinary care and attention to detail without falling into the trap of concentrating on his father's role to the detriment of the story. This is an unusual comic, with a pacing and style that owes more to classic Hollywood than modern comic books. And its all the better for it!

The Last Word: The best damn comic about Shakespeare in the world.

Rating: B "


Voodoo Macbeth

Reviewed by Michael Crouch

"VOODOO MACBETH

The first thing that struck me about this graphic novel (apart from the great title) was the thoughtful cover design. The combination of red, black and white is always very visually striking and in this case in tone with the dramatic themes of the book. I always like to read any back cover blurbs first – it's like the appetiser before a big meal. So here we have Depression-era America, Orson Welles, Shakespeare's Macbeth and 19 th century Haiti. All of these are iconic imagery enough so the prospect of putting them all in the mix is a tantalising one.

The fact that the author Norris Burrough's father, Eric, is a main figure in the story suggests that this book is a labour of love and that certainly conveys itself in the characterisation. It's not easy to bring comic characters to life even when they are based on real people (I know, I've tried). On the pages here they come across as real people, each interacting with the others but living lives of their own. I guess even the briefest knowledge about Orson Welles' early years and depression-hit America helps feed in some background without the need for lengthy exposition but even so it is carried off well.

I read the book in one sitting but the nice chapter lengths make this a book that can be picked up, put down and continued at any time. The artwork was nice; crisp, clear with recognizable figures and a simple, easy-to-follow layout. If I was to find fault with anything then it would be that I would like to have seen a bit more background detail now and again. As I said earlier, 1930's America, it's hard times, it's clubs, the racial backdrop and so on are such iconic images that it seems a shame not to have painted more of a picture of these in keeping with the story. Opening night at the theatre on page 51 and the dining club on page 37 is the sort of thing I'm thinking of here. Too many of the backgrounds looked a bit anonymous as if they could belong anywhere. But that is a relatively small point in what is otherwise an absorbing and well-illustrated story.

The story itself, that of a theatre production of Macbeth told with black actors against a Haitian backdrop in a New York of racial intolerance is a fascinating one. Orson Welles' despite his fame now, is a driving character here but never overtakes the story or other characters. Each person is given space to live and drive the story on. My one gripe with the storytelling is the sudden ending on the last two pages. Everything has suddenly moved on by twelve months and ends with what I assume to be a clever wrap using Marlowe's Faustus. Perhaps I'm missing something here but I didn't quite get it and would have been happy ending the story with the sudden deaths on page 63 which seemed in keeping with the voodoo theme. Again it's a small point considering the strength of the whole book.

This is a very nicely produced graphic novel, worthy of a wide readership and I would encourage anyone interested in comics more diverse than the mainstream to buy it."


Voodoo Macbeth

Reviewed by Graham Mogford, Incoming Magazine

"Voodoo Macbeth
By Norris Burroughs

 Published by Engine Comics
A4, 68 pages, bound spine.

This is a fascinating comic which brings to life a little known (to me at least) story from history. In the 1930's soon to be Hollywood wunderkind Orson Welles directed a performance of Macbeth in Harlem with the Negro Unit of the Works Progress Administration Federal Theatre, which was controversial in many ways. For some people the very idea of African-Americans performing Shakespeare at all was unthinkable and the fact that it was as part of Franklin D. Roosevelt's quasi-communist New Deal just made things worse. As if that wasn't bad enough the fact that Welles had decided to set it in Haiti, with Voodoo elements upset some parts of the black community who considered this to be a rather stereotyped attitude to black people, a view with which it is hard to disagree completely when looked at from a modern perspective. However the production was generally hailed as a triumph and it was one small step in the great journey towards civil rights made by black Americans last century.

The comic itself tells this story slickly, making it a human tale rather than just a political discourse, concentrating on the creative process and the lives of the actors involved, especially the lead actor, Jack Carter and his mob connections – he is dating the daughter of a local Capo – which lead to tragedy. That things go tragically wrong for several people involved with the production should come as no surprise to people familiar with the reputation of the Scottish play; the fact that it is combined with voodoo seems to have been just asking for trouble and the death toll is really quite light, all things considered.

Although this is a true story it is not limited by this and is told with real skill and creativity both in terms of the writing and the artwork and the whole thing is beautifully produced by Engine Comics, with the cover art featuring the original poster for the production.

What also makes this a very special comic is the fact that the role of Hecate was changed into a male, Mephistopheles type character for this production and was played by Eric Burroughs, the father of the writer/artist and the comic is based on his memories of the events.

Touching, fascinating and beautifully done – in every respect a comic worth buying.

Reviewed by Graham Mogford for Incoming Magazine"


Seer

Reviewed by Mardou, TRS2

"SEER: A one-shot story from Engine Comics, ‘Seer’ is the tale of an urban witch doctor called in to solve murder cases in his own unique way. Jonathan Parkes, the witch doctor in question can ‘see’ the last thing a murder victim sees at the point of death. The only drawback is, he has to taste the victim’s eyeballs to share the vision. Nice. He’s an uncanny ‘Cracker’ if you will, and the TV show comparison bears up in other ways - the strength of the writing, the pacing of plot twists, the believable characters. One thing that is missing from the story however, is women. The absence is strongly felt as so much in the story relies on the protagonist’s relationship to his wife, it’s not enough that we are just told about her. We need to see her too, and this omission dents the credibility of the final line alluding to a sexual throb (though I’m trying not to include spoilers here)!

Gary Simpson’s writing is accompanied by deft artwork. From the opening foggy outline of Manchester, to the intricate lab scenes, to the brick fortresses of rows of terraced houses, Lee O’Connor’s artwork isn’t short on detail. Added to this, the more abstract art depicting the ‘vision’ scenes, fuses really well with the more gritty reality. What lets the artwork down is the inking. It’s too spidery-thin and mechanical looking for such a chunky story about humanity in all its gross, indigestible glory.

My favourite thing about ‘Seer’, is that it’s so ugly - and I mean that as a compliment! This is professional looking stuff, yet no attempt has been made to slicken or prettify. The characters are ordinary blokes with weight problems, and this is so refreshing to see in a medium where chiseled jaws and manly brows still rule the roost. All in all then, ‘Seer’ sets a high standard for small press crime fiction and is well worth the read."


Seer

Reviewed by Chris Bunting, Comics International

When a sadistic murderer terrorizes Manchester, DI Sloane calls in Jonathon Parks, a man who possesses a special supernatural talent. The ending might not come as a shock to some - and indeed, be a little too forced - but with Lee O'Connor's solid art and Gary Simpson's sharp dialogue, this is a gory small press tale that should not be overlooked. (CEB) 6.


Seer

Reviewed by Dave West, DevaComics (www.devacomics.com)

Picked this one up at Bristol from Barry Renshaw's Engine Comics stand, right next to us, and part of our Accent UK collective. I was hoping that I'd enjoy it and be able to review it on this site. Guess what.

A story from the pages of X-Files or Millennium, both favourites of mine at their peak, this is a gritty story, well told and illustrated. The only pity is that the story seems to wrap itself up, as I'd like to see further stories told about the central characters. Ah well, you never know.

Well worth picking up if you like X-Files etc.

 

Black Harvest Moon
Reviewed by Terry Hooper, Comicbitsonline.com:

I have to admit that vampire and zombie stories tend to leave me a little unimpressed these days. In the 1980s the horror genre ran throughout the Small Press and Independent comics from dark and gloomy to humorous. But vampires and zombies seem to be back.

I liked the inclusion of character sketches and pencil art at the end of the comic – I think the pencils looked better in some ways than the inks! This is nothing new because most artists who ink their own work often complain that the pencils were better –or that the “inker ruined it!” The artwork is okay and, again, does its job but I had the feeling something was missing.

I had to read a couple of pages back over as I thought I’d missed something – whether the comic or script was cut down I’m not sure. That said, f you like horror and vampires and a few expletives –Black Harvest Moon is for you!


Black Harvest Moon
Reviewed by Andy Lewis, Comics International:

A 22-page A4 complete vampire story. Black Harvest Moon is expertly drawn by the prolific Colin Stanford in a style very reminiscent of David Lapham. The narrative by Terry Stock is purely 'mature readers but is slowed down by an overuse of caption-boxes where dialogue or the artwork alone could be left to tell the story. Overall, a well-packaged and lovingly crafted comic from the Engine Comics group. (AL) 7.



Black Harvest Moon

Reviewed by Jez Higgins, TRS2

It has been five months since the demons appeared in LA ... and opened the city's veins… Black Harvest Moon is the first of a series of one-shot comics that Barry Renshaw's Engine Comics are producing over the next few months. Baz is an enthusiastic comics champion, he's got a good eye and work he publishes is always worth a look. So let's take one ... ... Charting one man's flight from, subjugation by and ultimate transformation into something more terrible than vampires, this is a rivetting read. Terry Stock's script is strong and unsettling, if wordier than generally considered fashionable. The dialogue sparks along, and the narration moves well. This is a horror story, and a very well played one, focussing on one character and his experiences, rather than blood and viscera. The narrative voice adds and expands on what we see, really putting us inside the story.

It leads us carefully and subtly, so that we don't notice just how far we've gone and the very end. Amidst the confusion and despair, Stock even fits in a laugh-out loud joke that doesn't seem out of place. Good work, really good work. Colin Stanford's muscular art is equal to Stock's script. While obviously Kirby influenced with an undercurrent of Alex Toth, it no mere pastiche. It's plaing this is the way he draws, comfortably and with confidence. The storytelling is clear and effective, and generally looks a treat. Unfortunately, it's been rendered slightly fuzzy through being scanned, but this is a minor thing. This comic really couldn't be any better, and at only a pound plus stamps it couldn't be much more of a bargain either. A4, 32pp, £1 + A4 SAE (44p of stamps I reckon) plus age statement from Engine Comics, 8 Avril Close, Reddish, Stockport, SK5 6XH.


Black Harvest Moon

Reviewed by Alasdair Stewart, from www.savantmag.com

I have a thing for the end of the world. It's largely my Dad's fault. As the head of English at the school I went to, he had a certain amount of freedom in dictating the sort of books we studied. Amongst them were Z FOR ZACARIAH, the story of the last person on Earth and what happens when she finds out she's not alone and DAY OF THE TRIFFIDS. TRIFFIDS especially, with it's deserted streets and uniquely bleak worldview sticks in my mind to this day. The silence that greets the main character as he stumbles out into the world was essayed in 28 DAYS LATER but done so much better here. Whilst the carnivorous mobile plants are, to be fair, a bit of a stretch, there's a palpable sense of doom to TRIFFIDS that entranced and terrified me in equal proportion. BHM has the same feel but, if anything, is darker. Where Wyndham's material tends to be basically optimistic, BHM is the first piece of legitimately nihilistic horror I've read in a long time. Here, the world's ended and everything from personal dignity to identity has gone with it.

Five months ago, demons appeared in Los Angeles. They took the city in days and swarmed out from there, the world changing as they moved through it. A few weeks into the invasion, Bobby and Lisa decide to leave their Nevadan home and join the stream of refugees fleeing, amongst other things, a wave of vampirism. They get seperated in an attack and Lisa is taken, replaced by something with her memories, her skin and none of her morals. Trapped between what used to be the woman he loved and the need to escape the herd he's now part of, Bobby finds himself forced to act but with no idea of what to do. BHM is a stunningly bleak piece of fiction, focussing on the relationship between Bobby and Lisa and how her 'condition' affects it.

The exchanges between the two are wonderful, crackling with the sort of familiar banter of a long term couple but with an incredibly dark edge. There's an almost noirish quality at times, with the thing wearing Lisa manipulating Bobby into betraying his friends and even his humanity. In the hands of a lesser writer, this would be misogynistic tripe. However, Stock takes great pains to keep BHM about a great deal more than a vampiric Russ Meyer escapee. This is why the story keeps coming back to their relationship, and the eventual realisation that Lisa needs Bobby as much as he needs her. They are, as Bobby puts it, echoes of the old Lisa to this creature and it's those echoes that lead her to help him out. In it's own black hearted way, BHM is a love story and a remarkably good one at that. In this case, love really does conquer all, be it humanity, vampirism or the end of the world. Ultimately, it's this intelligence that makes BLACK HARVEST MOON. As well as a fantastic take on what happens AFTER the world ends, it's a complex, occasionally touching and often blackly humorous love story.

With expressive, hyper-realistic art from Colin Stanford, this is a quality package. Clever, smart and disturbing, BLACK HARVEST MOON is everything a good horror story should be."

 

How to Self Publish: A Rough Guide MK 1
Reviewed by Jon Edwards, Comics International.

Carefully produced and researched, this thorough 44-page book covers many aspects of comics publishing- printing, the Internet, ISBN numbers, copyright- and features advice from UK small press creators and distributors, plus an insightful interview with PAGE 45 retailer Stephen Holland. A UK small press directory and a recommended reading section rounds off an essential purchase for budding self-publishers. (JE) 9.


How to Self Publish: A Rough Guide MK 1
Reviewed by SFX (Fahrenheit 451 p 24).

[The 'Rough Guide' is Fanzine of the Month for August. Click SFX cover below to read the glowing review:- Editor]

Click to see review


Fusion Zero

Reviewed by Andy Luke, TRS2

Fusion Zero is a book I've had sitting around for absolutely fucking ages and I'm sorry to the chaps who have put it together. That's Scott Claringbold and Marc Olivent, Jamie Thompson, Barry Renshaw, Adam Bealby and Anthony Mercer. There's not much of a continuity of theme or style but enough guaranteed to be something to make someone happy. Superheroes, paper dolls with psychopathic tendencies), strange travelling tales involving forest spirits, and the obligatory anal self-referencing dialogue of two guys in a comic shop which has enough artistic detail, merit, charm and a keenness for the everyday of dialogue to make it redemptive. Everybody who has put something into this anthology has not failed to surprise me in a manner I'm all the better for. Claringbold & Olivent's work is an improvement on anything they've done before, though still a way to go.

For information, on where to send the 44 pence of stamps for this behemoth, email enginecomics@hotmail.com! It really is absolutely fucking massive! Available for order this diverting read with view - choice recliner accompaniment

.



Fusion One

Reviewed by Alasdair Stuart of Savant Magazine (www.savantmag.com/94/reviews.html)

"Two inches. That's all the space you've got to sell yourself in a small shop, the rightmost two inches of your front cover. Sensible designers use that as an excuse or catalyst to design something that isn't the standard comic cover (You know the sort of thing: WELCOME TO THE X-MEN, MONKEY BOY, HOPE YOU SURVIVE THE EXPERIENCE with Monkey Boy's shattered remains being scraped off Wolverines' boot in the background). Get an unusual cover, you get noticed and you sell the comic in those two inches.

Barry Renshaw seems to know this. FUSION Issue 1's front cover is white, with a monochrome head leaning from the top of shot. He looks like he's taken a beaten or is exhausted, slumped over with liquid slowly dripping from the corner of his mouth. At the bottom of the cover, dead centre is FUSION ONE , with all the credits beneath it. End result? An eye-catching and unusual front cover. Which in this case, is a fair reflection of what's inside.

Opening with 'Widdershins' a fantasy series is a brave move, and one that pays off. Fantasy as a genre is all but played out and at first glance, this looks like more of the same. Slaine-like barbarian rides into town as an Inquisition-like organisation tightens it's grip around the surrounding area. However, Bealby's script manages to rise above the cliches of the genre by one simple decision: Not explaining. This is a world with a dialect of it's own and one which is not quite our own and by showing rather than telling us this, Bealby draws the reader in. It's still a little unclear where 'Widdershins' is going but based on this first part, it looks promising.

'Space Redeemer' is less impressive, which is no reflection on Colin Stanford's art. It's visually the prettiest story in the comic, Stanford perfectly capturing the clean lines and ludicrous costumes of '30s and '40s FLASH GORDON . However, the vaguely parodic script that accompanies it doesn't sit well and ultimately the story feels incomplete and un-engaging.

The next story however, is the star of the show. Renshaw and Webb's 'Hinge' plays like a cross between early Bendis and classic conspiracy fiction, mixing visual invention with what promises to be an unusual and detailed plot. The central idea, that a war with parallel dimensions has been fought for the last forty years isn't entirely new but it's handled with such energy and verve that any familiar elements are quickly forgotten. The art is especially impressive here, with Nathan Webb's clean line work making each character distinctive and leading the reader through the complex layouts with ease. Like 'Widdershins' it's unclear where this is going but, again like 'Widdershins' it certainly opens well.

In closing, Jamie Thomspons' 'Flight of the Coldsore' is a welcome and total deviation from the stories that precede it. Chronicling the break up of a relationship, it uses two images to both demonstrate the ebb and flow of conversation and give the story an unusually poignant and at the same time wry tone. It's the smallest and most personal of the stories here and lacks the pyrotechnics and drama of the other three but to my mind it's the most interesting.

The decision to open this anthology with such a mixed bag has definitely paid off. This is a very promising debut and one which at this price is well worth your time. Engine Comics have started strongly and I look forward to seeing where they go next." (Alasdair Stuart)



Fusion One

Reviewed by Andy Lewis, Comics International

"An anthology containing the opening parts to a series of episodic stories edited by Barry Renshaw, including the start to an ambitious swords-and-goblins ten-parter entitled Widdershins by Adam Bealby and Ant Mercer. Plus marks for Colin Stanford's gloriously retro-art on Space Redeemer. Points taken away for a dozen or so pages of ads which tend to slacken the pace somewhat. (AL) 7."


Fusion One

Reviewed by Chris Askham, Big Man Comics

"Good value for money, this one, and a very mixed bag of strips involving barbarian warriors, space enforcers, corporate experimentation and a funny rag dog hanging from the ceiling by its leg. The guys at ENGINE COMICS have got plenty of big ideas and you can't go wrong to grab this for a pound. Better be quick though, its apparently selling very well. Issue two soon to be available."


Fusion One

Reviewed by Dave Goodman, www.bahala-na.co.uk

Following on from last year's Fusion #0 preview, this anthology continues with it's aim of promoting Small Press creators and comics. Widdershins (by Adam Bealby and Ant Mercer) is my favourite, a richly illustrated fantasy inspired by European folklore. In the Kingdom of Binibog, the seeds have been sown for a conflict between the humans and the 'little gods', the spirits of heath and nature. Colin Stanford's Space Redeemer has a pleasantly retro feel, the art and story evoking the sci-fi action stories of early 80's British boy's adventure comics. Jamie Thompson's Flight of the Cold Sore took a while to grow on me. Reproducing the same two images didn't impress me at first, but I did appreciate the exploration of childhood attachments. Editor Barry Renshaw's own Hinge: Gods and Monsters (art by Nathan Webb) is the start of a sci-fi thriller - Elliot Scott is recruited by the Uchronian Commission after he apparently gains the ability to see other dimensions. It's got adverts (for other small press comics) but at only £1, it's good value for money. Well worth a look."



Fusion Two

Reviewed by Shane Chebsey, www.smallzone.co.uk

Somehow issue two has managed to improve on the first with some truly top class stories and art from some of Britain's best self-publishing creators. The highlight for me is Roger Masons beautifully crafted piece. This title is quickly becoming an essential buy.



Fusion Two

Reviewed by Mooncat, www.zumcomics.info/f/fusion.html

     



Fusion Three

Reviewed by Terry Hooper, www.comicbitsonline.com

The cover seems designed to give the look of a yellow,stained old document –the look of an old Penny Dreadful,perhaps? 

So what is inside? There’s “Between The Devil And The Deep Blue Sea” by Bealby & Sampson  -the end is */ruined/* by the last page of the story being printed out of order. I assume that it */is/* out of order or else it makes no sense. The art was so-so but it wasn’t that bad –I would suggest anyone looking at drawing an historical strip get costume references though!

“The Shunned Pastor” by M. Olivent. Lots of lovely black and white work in a very – I was /almost/ going to write Bernie Wrightson style – interesting style. This was a treat for me as few artists tend to use black and white so well; the balance has to be just right.

“Widdershins” part 3. Andy Bealby writes while Ant Mercer draws this Medieval tale. It looks like the pencils were used rather than inked and the look is unusual enough. Hard to comment on a story at part 3 but looks interesting [it’s in ten parts by-the-way].

“Metro City’s Finest” by Myron Macklin is another using stark black and white and I’m in two minds about this – so it makes me think! I’ve seen similar styles in US Underground comics.

“An Unsavoury Habit” by Ed Traquino I’ve seen in at least two anthologies before – including Traquino’s own publication. But if you’ve not seen it before there is a good twist at the end and Traquino deserves far more exposure.

“Deviants” is a preview of Barry Renshaw’s strip-to-come. Art looks nice.

The trouble with reviewing anthologies is that there are very few that will satisfy you 100%. Having published anthologies I know that something you personally hate will by liked by others and strips you like… well… FUSION strikes a nice balance and I’d recommend it to those not just wanting to read Marvel or DC but see grass root artists.




Fusion Four

Reviewed by Terry Hooper, www.comicbitsonline.com

Very Beardsley-like cover!  Garen Ewing’s “The Rainbow Orchid” is a
historical adventure series with the look of Blake and Mortimer about it.  Growing an orchid might not seem to be the basis of an adventure but it */really is/*! And the architecture drawn in the strip is superb –the only other British creator I know who puts so much detail into buildings is is the great Matt “D’Israeli” Brooker. The cover price is worth paying for *Ewing’s strip alone!

“The Freak” by James Fletcher had okay artwork but was a little confusing. Act 1 is followed by Act 2 -which is literally the same as Act 1 but from the victim’s point of view. Might be that the writer was trying to be a bit too clever: if you are going to do this you need to be a very skilfull writer. But that’s just my quibble. *“The Underworld Express” is another strip written by Adam Bealby and illustrated by… Ed Traquino! I’ll not give any story away but this little gem is worthy of the old Charlton Horror comics.

”The Corpse” by Steve Causer [W] and Jamie Baker [A] I have more than a few quibbles with. It is a lesson in how /not/ to do a comic strip. Using a computer to do lettering is not a problem and I so this. The problem is that the word balloons from basic programs tend to be too big and when the “tails” are missing you have a problem guessing who is saying what.  The splash page is ruined by this over-sized word ballooning.  If you are going to draw as well as use photo images then it has to look good. This was a ten page nightmare to look at.  The word balloons were just too over-whelmingly outsize that, even if the art was superb it would have been ruined and how the editor let this through is beyond me.

“Cow Secrets” now it was a relief to get to Roger Langridge’s bovine one-pager.  Pure joy. “I Was The Dancing Monkey” by Mardou and Fortenski was fun as was “Shadowflax” by Lee Kennedy and “The Really Heavy Great Coat” by John Freeman [W] and Nick Miller [A] was a very fun read and the style was a joy. Over-all, still a good issue and worth getting a copy.